Read carefully through the instructions below.

  • Sign up for one book
  • Type in your first and last names
  • If someone has already signed up, choose another book

Check the library, Inter-library loan, Amazon, and/or used book stores for a copy of the book you choose.


Your First and Last Names

One person per book
Aldrich, C., Gibson, D., & Prensky, M. (Eds.). (2007). Games and simulations in online learning: Research and development frameworks.
Hershey, PA: Information Science Publishing.
Shruthi Reddy
Bailey, G. & Ribble, M. (2007). Digital citizenship in schools. Washington, D.C.: International Society for Technology in Education.
Amy Hubble
Bruner, J.S. (1996). The Culture of Education. Cambridge, MA: Harvard University Press.
Cindy Moore
Cummins, J., Brown, K, & Sayers, D. (2006). Literacy, technology, and diversity: Teaching for success in changing times.
Boston: Allyn & Bacon.
Stephanie Willette
Cummins, J., Brown, K., & Sayers, D. (2007). Literacy, technology, and diversity teaching for success in changing times.
Boston: Pearson.
Kristen Tripp
Dewey, J. (2007). How we think. New York: Cosimo, Inc. Original publication 1910.
Kira Hamann
Friedman, T. L. (2007). The world is flat: A brief history of the twenty-first century. New York: Picador/Farrar, Straus and Giroux.
Matt Stombaugh
Gardner, H. (2006). Five minds for the future. Boston: Harvard Business School Press.
Kristina Kaufman
Gardner, H. (2006). The development and education of the mind: The selected works of Howard Gardner. New York: Routledge.

Lazear, D. (1991). Seven ways of knowing: Teaching for multiple intelligences. Palatine, IL: IRI/Skylight Publishing.
Anni Krummel
Papert, S. (1993). Mindstorms: Children, computers and powerful ideas. New York: Basic Books.

Penrod, D. (2007). Using blogs to enhance literacy: The next powerful step in 21st-century learning.
Lanham, MD: Rowman & Littlefield Publishers.
Lindsey Dickinson
Pink, D. (2006). A whole new mind: Why right-brainers will rule the future. New York: Riverhead Books.
Michael Vetere
Prensky, M., & Thiagarajan, S. (2007). Digital Game-Based Learning. St. Paul, MN: Paragon House.

Prensky, M. (2006). Don't bother me mom – I'm learning! St. Paul, MN: Paragon House Publishers.
Michelle Schwartze
Rogers, E. M. (2003). Diffusion of Innovations (5th Edition). New York. The Free Press.
Megan Griffin
Senge, P. (1990). The fifth discipline: The art and practice of the learning organization. New York: Currency Doubleday.

Tapscott, D. (2008). Grown up digital: How the NET generation is changing your world. New York: McGraw-Hill.
Philip Pulley (also buying 1998 book)
Tapscott, D. (1998). Growing up digital: The rise of the NET generation. New York: McGraw-Hill.

Toffler, A. (1970). Future shock. New York, NY: Bantam Books.

Toffler, A. (1980). Third wave. New York: William Morrow and Company, Inc.

Toffler, A. (1990). Power shift. New York: Bantum Books.

Wenger, E., McDermott, R., & Snyder, W. (2002) Cultivating communities of practice. Boston: Harvard Business School Press.